Grand Knight

Grand Knight


 * Orderly Requirement: 30-60 (not 100% sure)
 * EXP Requirement: A lot (idk maybe 2-3x more than White Knight)
 * Trainer Location: Far back of tundra, giant "castle" once you walk in go left and up the stairs to find King Arthur
 * Trainer Quest: Speaking to donovan at the entrance to the castle, required to bring a prowler fang to him to talk to King Arthur
 * Drawback: once you speak to King Arthur he requires a sacrifice that removes your arm and the ability to carry anything (must buy a metal arm for 1000$ at citadel in a house near the collector who's behind the citadel)

Moves:


 * White Flame Charge
 * Does an animation that sets your sword on fire with a white flame that does more damage to chaotic people (more chaotic = more damage)
 * Charge Release
 * Gives every charge an "ultimate" move that once you use charge release with a charge enabled does one of the following things based on the charge
 * Fire: Plunge your blade into the ground, causing a line of large flame pillars to rise.
 * Ice: Thrust forward and create an ice block, dealing small damage and trapping foes.
 * Lightning: Slash forward, stopping when you hit something, and releasing an AoE burst from where you hit.
 * White Flame: Slam your blade into the ground, causing a large pillar of white flame to rise infront of you.
 * Fortify
 * Summons armor on you that increases how much damage u take (alotta defense)